Mobile App Design
Mobile app UI/UX design and cross-platform development for iOS and Android — built for the Nigerian smartphone user, optimised for performance and trust.
Starting at ₦1,800,000
Mobile apps Nigerians will actually open twice
Nigeria is a mobile-first country. Most of your users will meet your brand through a phone — usually mid-range Android, often on Wi-Fi at home and 3G everywhere else. Designing well for that user is a discipline, and it's one we've been practising since 2013.
AmtelWeb designs and builds native-quality mobile apps for iOS and Android using React Native (Expo) — one codebase, two platforms, faster delivery and easier maintenance than going fully native.
What we deliver
- Research-led design. We don't start with screens. We start with the behaviour we want to enable — registration, transfer, booking, learning, ordering — and design backwards from the moment of value.
- A real design system. Not a bag of screens. Components, tokens, motion specs, and accessibility rules that scale with you.
- Polished, modern interfaces. Clean typography, considered spacing, micro-interactions that feel intentional. Apps that look like they were built by a team that cares.
- Production-ready code. TypeScript, tested, with CI/CD to TestFlight and Play Console. Versioning, release notes, and crash reporting from day one.
Built for Nigerian network realities
- Offline-first patterns so users can still browse, draft, and act when the network drops.
- Aggressive image and asset optimisation to keep installs small and updates fast.
- Graceful failure states for every API call — no blank screens, no silent timeouts.
- Local payment-ready with Paystack and Flutterwave SDKs pre-integrated where needed.
Use cases we excel at
FinTech wallets and neo-banking apps, education and learning apps, logistics and dispatch apps, customer-loyalty apps, marketplace and booking apps, internal field-ops tools, and SaaS companion apps.
Process
- Discovery and research (week 1–2) — interviews, competitive analysis, persona mapping.
- UX design (week 2–4) — flows and prototypes tested with real users.
- Visual design and design system (week 4–6) — production-ready Figma library.
- Build (week 6–14) — weekly TestFlight / Play Internal builds.
- Submission and launch (week 14–16) — store assets, review handling, go-live.
Get a quote
Tell us what your app needs to do — we'll come back with a focused scope and a fair price.